From 29b505d74d786801cb43461c5e004bce0f246d95 Mon Sep 17 00:00:00 2001 From: Alberto Robeson Date: Sun, 19 Jul 2026 02:29:26 +0800 Subject: [PATCH] Add Why You Must Have Anti-Air in Tower Rush --- Why You Must Have Anti-Air in Tower Rush.-.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Why You Must Have Anti-Air in Tower Rush.-.md diff --git a/Why You Must Have Anti-Air in Tower Rush.-.md b/Why You Must Have Anti-Air in Tower Rush.-.md new file mode 100644 index 0000000..793fb0c --- /dev/null +++ b/Why You Must Have Anti-Air in Tower Rush.-.md @@ -0,0 +1,15 @@ +
However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
+Stopping the Air Tanks +
Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+Space them out.Activating the King Tower early provides massive extra defensive damage against air decks.Force them to spend elixir defending instead of supporting the Hound. +Building the Perfect Air Defense +
The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
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Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
+Defense RoleTop CardStrengthsRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms +Don't Look Down +
When you build a deck, test it specifically against a heavy air composition in friendly battles.
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Control the ground, but never forget to watch the skies.
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