From 35d4a6a0e873d9add27913d54d5920bf543ea54a Mon Sep 17 00:00:00 2001 From: Alberto Robeson Date: Wed, 22 Jul 2026 22:51:44 +0800 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..43c0bd9 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
+The Center Pull +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+It will walk away while being chased.Some units 'see' further than others.Combine the pull with a slowing spell. +Lane Swapping and Reverse Kiting +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+Kiting TechniqueExecution RequirementTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightTrappingThe units must spawn in a perfect circle around the threat to trap it +The Psychological Impact +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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Master the kite, and you will master the game.
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