Add The Most Annoying Strategies to Face in Tower Rush and How to Counter Them
parent
083cd11336
commit
3dec0ac93c
@ -0,0 +1,15 @@
|
||||
<br>Every competitive game eventually develops certain strategies that the community universally despises playing against.<br>
|
||||
<br>Understanding how these annoying strategies function is the first step toward completely dismantling them.<br>
|
||||
The Spell-Cycle Defensive Turtle
|
||||
<br>This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.<br>
|
||||
<br>To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.<br>
|
||||
Drop everything at the bridge.It is an endurance test.If you have a heavy spell, cycle it back at them.
|
||||
Endless Pressure
|
||||
<br>Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.<br>
|
||||
<br>The key to beating bridge spam is managing your card rotation perfectly to always have a cheap counter ready.<br>
|
||||
Toxic ArchetypeCore ConceptLong-Range SnipingProtecting it with infinite cheap troopsThe Cheese PushDropping a Balloon with a speed buff and freezing all your defenders instantly
|
||||
Staying Zen
|
||||
<br>Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.<br>
|
||||
<br>Stay focused, play perfectly, and send them back to the lobby.<br>
|
||||
|
||||
If you loved this write-up and you would like to obtain far more facts pertaining to [tower rush](http://ptube.ovh/@shielagerber89?page=about) kindly go to our web site.
|
||||
Loading…
Reference in New Issue
Block a user