Add Mastering Spells in Tower Rush
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Mastering-Spells-in-Tower-Rush.md
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Mastering-Spells-in-Tower-Rush.md
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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
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<br>Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.<br>
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Mastering Cheap Magic
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<br>Cards like the log, zap, or snowball are absolutely essential for protecting your main win condition from being instantly overwhelmed.<br>
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<br>Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.<br>
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It pushes everything back and provides chip damage.If you know they will play a goblin gang, drop the log before they even spawn.Don't miscalculate the final blow.
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The Heavy Spells: Destruction and Value
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<br>Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.<br>
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<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
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Spell TypeBest ScenarioFireball / PoisonCreating consistent chip damageRocket / LightningInstantly deleting massive threats like Sparky or X-Bow
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Synergizing Spells with Your Deck
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<br>Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.<br>
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<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
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If you have any queries with regards to where and how to use [tower rush](http://chenzheshi.myds.me:3000/lorrainecalder/tower-rush2016/wiki/Analyzing+the+Most+Controversial+Balance+Patches+in+Tower+Rush), you can speak to us at our own web page.
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