diff --git a/The-Top-Features-We-Want-to-See-in-Future-Tower-Rush-Games.md b/The-Top-Features-We-Want-to-See-in-Future-Tower-Rush-Games.md new file mode 100644 index 0000000..8639615 --- /dev/null +++ b/The-Top-Features-We-Want-to-See-in-Future-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
However, as mobile hardware becomes exponentially more powerful, the potential for massive innovation in the genre is limitless.
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If the genre is to survive another decade of dominance, developers must be willing to take significant creative risks.
+Dynamic Weather and Interactive Terrain +
Imagine a game where a sudden rainstorm slows down all ground movement, or lightning strikes randomly damage high-hitpoint units.
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What if you could use a spell to temporarily destroy a bridge, forcing all enemy units to funnel into a single lane?
+Environmental hazards could be used as traps.Players need warning before a blizzard hits so they can prepare.This feature would make esports broadcasts incredibly exciting. +True Team Strategy +
This would require maps specifically designed for four players, with wider lanes and more complex objective structures.
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Imagine coordinating massive combination attacks with your clanmate over voice chat in a high-stakes esports tournament.
+UI ImprovementThe Player BenefitIn-Game Tournament OrganizersCurrently, players must use third-party websites to organize clan tournaments; integrating it saves massive amounts of timeDetailed Post-Match AnalyticsPlayers want to see exactly where they took the most damage and which card provided the most value to improve their skills +Pushing the Boundaries +
Players are smarter and more demanding than ever; a simple reskin of a ten-year-old game is no longer sufficient.
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Prepare your decks, because the future of the rush is going to be spectacular.
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