diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..eded787 --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.
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However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
+Staying Calm Under Pressure +
The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.
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Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.
+Be ready to cast instantly.Place defenders in the middle to pull aggro.Focus on the positive elixir trade. +Distraction Tactics +
By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.
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Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
+Aggressive CardBest Counter StrategyFast Building TargeterPlace a building (Cannon/Tesla) three tiles from the river in the centerTwin BruisersSurround them completely with a cheap skeleton army +The Devastating Counter-Push +
The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.
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Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.
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