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Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.
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In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
+Initial Deck Shuffling
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The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
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Professional players build their decks specifically to minimize the chances of a truly unplayable starting hand.
+Always include at least two cheap defensive options.Don't panic if your starting hand is bad.Move on to the next match quickly.
+Troop Movement Quirks
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While developers strive to make AI as predictable as possible, the physics engine can occasionally create chaotic results.
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Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.
+Genre TypeLevel of LuckDrafting GamesLuck is the primary factor in individual matchesStandard [Tower Rush](http://58.65.162.118:3000/johnetteastudi)Very Low - Only the starting hand is randomized
+The Mental Game
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Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
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If you are stuck in a lower arena, it is because of your fundamental mechanics, not the random number generator.
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