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You are no longer playing a game of slow, methodical advantages; you are playing 'Sudden Death', where the first player to destroy a single tower wins the match instantly.
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Conversely, a spell that deals instant, unblockable damage directly to the tower becomes the most dangerous card in the game.
+Nuking for the Win
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In Sudden Death, if the opponent's tower is below 1000 hitpoints, the most reliable and competitive strategy is 'Spell Cycling'.
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If you know your opponent's tower is at 550 health, and you have a Rocket in your hand, you have already mathematically won the game.
+If you miss or it doesn't kill the tower, you will lose instantly to the counter-attack.Memorize the exact damage your heavy spell does to crown towers.It maintains your elixir efficiency while dealing the necessary damage.
+Fast Damage in Overtime
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If you do not have a heavy spell, or the tower health is too high to spell cycle, you must rely on units that can guarantee near-instant damage.
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Similarly, fast 'Bridge Spam' units like the Bandit or the Royal Ghost are terrifying in Overtime.
+Match StateYour Best StrategyOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
+Staying Cold Under Pressure
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Know your spell damage, trust your defensive rotation, and strike with absolute certainty.
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Be the player who calculates the win.
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