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In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
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This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
+Leveling Up the Deck
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Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Complete the specific tasks associated with each troop.Don't ignore spell upgrades.Gold is the ultimate bottleneck for base progression.
+The Guild Economy
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This is a massive progression error; donating provides both gold and crucial experience points instantly.
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You are essentially converting cards you will never use into base hitpoints and currency.
+Donation TypeExperience GainedSkeletons, GoblinsConsistent, reliable progressionRare and Epic CardsOnly donate if you do not use the card
+The Margin of Victory
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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