Add Understanding Aggro Management in Tower Rush Scenarios
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Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md
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Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md
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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
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<br>This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br>
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Vision and Targeting
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<br>Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.<br>
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<br>As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.<br>
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Use the arena tiles as a visual guide.You must use a stun spell (like Zap) to force it to rescan.They ignore the river and take direct diagonal lines.
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The Geometry of Defense
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<br>You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.<br>
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<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br>
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Aggro RuleTactical ApplicationClosest Target LogicThe enemy will always hit the skeleton firstAggro Reset on StunThe tower will rescan and target the swarm
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Drilling the Mechanics
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<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br>
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<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
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