Add Mastering Spells in Tower Rush
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Mastering-Spells-in-Tower-Rush.md
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Mastering-Spells-in-Tower-Rush.md
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<br>While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.<br>
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<br>This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.<br>
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Small Spells, Big Impact
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<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
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<br>A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.<br>
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Never waste a small spell on a single, high-health target.If an inferno tower locks onto your giant, zap it to reset the damage beam.It is non-negotiable.
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Massive Area Damage
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<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
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<br>However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.<br>
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Magic TacticRisk LevelSpell CyclingHighly effective in double elixir when you can regenerate energy quicklyPre-firingGame-winning if it connects with their primary defensive unit instantly
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Synergizing Spells with Your Deck
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<br>Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.<br>
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<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br>
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Should you loved this short article and you would like to receive more information relating to [tower rush](https://dev.kiramtech.com/susannahshedde/susannah2006/wiki/How-to-Coach-and-Teach-Beginners-in-Tower-Rush) please visit the web page.
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