diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..f22f8f7 --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
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Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.
+Leaking Energy at Maximum Capacity +
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
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Always act just before the bar hits absolute maximum to ensure continuous, unbroken resource generation.
+Always make a play before capping out.Use a one-cost card to keep the flow going.Start a slow push if you are full. +Over-Defending Minor Threats +
Beginners have an intense psychological aversion to letting their towers take even a single point of damage.
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You must view your tower's health pool as an expendable resource that can be traded for a mana advantage.
+MistakeWhy It's BadMindless aggressionIt is too easy to predict and counterIgnoring spacingA single fireball or poison spell will destroy your entire army instantly +Ignoring Your Opponent's Hand +
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
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Start small: just try to remember if they have used their main heavy spell recently.
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