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Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+High DPS Defenses
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Their primary function is to lock onto an enemy Giant, Golem, or P.E.K. Here is more on [tower rush](https://git.wending993.top/jeffreyodoms13) take a look at our web site. K.A and shred its health pool before it reaches your princess tower.
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+It provides great value against fast units like the Hog Rider.Wait until the enemy tank crosses the river.Don't let the tank connect.
+The Splash Damage Swarm Sweepers
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These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.
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The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Building StyleOptimal Use CaseWorst AgainstHigh DPS BuildingGolem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin GangAoE BuildingMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
+Making the Final Choice
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If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
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Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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