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Behind the colorful graphics and intense gameplay of every successful arena battler lies a complex, invisible mathematical engine.
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While this conspiracy theory is widespread, the reality is much more mundane and focused entirely on mathematical fairness.
+Trophy and Rating Systems
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Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+The algorithm does not care what deck you are playing.Accept the RNG.In the lower arenas, the system often includes 'bots'.
+Level-Based Matchmaking
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](http://103.119.85.197:3000/shaychelmsford/tower-rush1986/wiki/How-to-Coordinate-with-Teammates-in-2v2-Tower-Rush) games feature upgradeable cards.
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To combat this, developers have implemented secondary checks that look at the player's King Tower level.
+Matchmaking FactorImportance LevelTrophy CountThe system will always prioritize finding an opponent within a 50-trophy rangeUpgrade StatusThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
+The Esports Standard
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Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
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The algorithm is blind; it only respects victory.
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