diff --git a/Drafting-and-Deck-Building-in-Tower-Rush.md b/Drafting-and-Deck-Building-in-Tower-Rush.md new file mode 100644 index 0000000..49f6d34 --- /dev/null +++ b/Drafting-and-Deck-Building-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
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You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
+Drafting Priorities +
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
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Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
+If you give them a Balloon, you MUST draft anti-air immediately.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Guaranteed damage is invaluable. +Drafting for the Enemy +
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
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If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
+Card PairingWhat to TakeWhat to GiveFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstSpell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready +Embracing the Chaos +
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
+ +When you have just about any questions with regards to exactly where and tips on how to employ [tower rush](https://git.devinmajor.com/dollysteil6027/dolly2004/wiki/How-to-Dominate-Your-Opponents-in-Tower-Rush), it is possible to contact us from our own webpage. \ No newline at end of file