Add Understanding Aggro Management in Tower Rush Scenarios
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Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md
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Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md
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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
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<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
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Vision and Targeting
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<br>When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.<br>
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<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br>
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They are easier to distract with cannons or teslas.Melee units have very short sight ranges.Timing must be faster against fast troops.
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Advanced Aggro Tricks
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<br>You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.<br>
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<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br>
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Character ClassAggro BehaviorSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
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Practice Makes Perfect
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<br>You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.<br>
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<br>You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.<br>
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