1 Understanding Aggro Management in Tower Rush Scenarios
Angelica Swayne edited this page 2026-07-15 03:26:46 +08:00


This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.

If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
Vision and Targeting
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.

Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
Use the arena tiles as a visual guide.If a unit is already locked onto a tower, it will ignore closer targets.They ignore the river and take direct diagonal lines. Manipulating the Z-Axis and Hitboxes
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.

The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
Unit CategoryAI PatternTower HuntersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins Drilling the Mechanics
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.

You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.

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