Pairing the massive hitpoints of the Lava Hound with the devastating burst damage of the Balloon creates an aerial synergy that has dominated the competitive meta for years.
However, playing LavaLoon effectively requires an incredibly specific mindset; you are abandoning the ground war entirely, which leaves your towers highly vulnerable to fast rushes.
The Mechanics of the Air Push
As the Hound approaches the river, you drop the Balloon directly behind it, slightly closer to the outer edge of the map.
Furthermore, when the Lava Hound finally dies, it 'pops' into a swarm of six fiery Lava Pups.
A perfectly timed Lightning spell will instantly destroy the opponent's Inferno Tower and Musketeer, clearing the path.The 'Miner' is a fantastic secondary win condition for this deck.You will often trade towers in the first two minutes.
Surviving the Counter-Attack
Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.
While the enemy is busy fighting the skeletons spawned by the Tombstone, your Mega Minion can safely kill them from the air.
The ThreatThe SolutionInferno Tower (Melts the Lava Hound instantly)Use a Zap spell to reset the damage beam, or use Lightning to severely damage the building and stun itExecutioner + Tornado ComboDo not clump your Balloon directly behind the Hound; space them out significantly so the Tornado cannot group them
Ruling the Skies
Mastering LavaLoon requires a fundamental shift in how you view tower health and resource management.
The ground is for peasants.
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