You are no longer playing a game of slow, methodical advantages; you are playing 'Sudden Death', where the first player to destroy a single tower wins the match instantly.
A massive, slow-moving Golem that takes thirty seconds to cross the map is often useless in a panicked Sudden Death scenario.
The Spell Cycle Enders
The Rocket is the absolute king of Sudden Death; it deals the highest burst damage in the game, capable of taking nearly 600 hitpoints off a tower instantly.
Every top-tier competitive deck must include at least one heavy spell specifically designed to close out tight matches in Sudden Death.
Never play your heavy spell in Sudden Death if it leaves you with zero elixir to defend.Memorize the exact damage your heavy spell does to crown towers.Always try to clip an enemy troop when spell cycling the tower in overtime.
Fast Damage in Overtime
If you do not have a heavy spell, or the tower health is too high to spell cycle, you must rely on units that can guarantee near-instant damage.
Similarly, fast 'Bridge Spam' units like the Bandit or the Royal Ghost are terrifying in Overtime.
The FinisherOT MechanicDrawbackThe MinerCan be placed instantly anywhere; bypasses all ground defenses and guarantees chip damage if the opponent predicts wrongLow Risk; only costs 3 elixir, leaving plenty of energy for defenseThe Freeze SpellStops all enemy defenses for 4 seconds; if you have even a single Skeleton near their tower, Freeze guarantees massive damageExtreme Risk; if it fails to take the tower, you wasted 4 elixir and they have a massive counter-push ready
Staying Cold Under Pressure
Playing in Sudden Death is an intense test of nerves and mathematical precision.
Be the player who calculates the win.
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